Tuesday 16 November 2010

Full Smile Demo


While developing the head smile I felt it important not to push to any extreme expression.  I felt this was important as the character itself needed to be considered.  This is an old man, therefore to push out a too larger smile would be out of character.

When animating I feel it important not just to consider the 'average' facial movements but the potential movement of the character on the screen.  For this character smiling is unnatural and repressed.  Hance the eyes not narrowing in corners.

Eyes also appear larger, something that doesn't occur on a 'real' smile.

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