Sunday 24 October 2010

Facial Expressions: Catalogue

Basic Human Emotions: Parrot (2001)

Syque (2010) Basic Emotion [internet] URL: <http://changingminds.org/explanations/emotions/basic%20emotions.htm> [Accessed 24/10/10]
From this list there is a clear indication that there are six main emotions carried out by humans.  However, the expressions of of these emotions may not be expressed, dependant on the character and content.  For example, aniating a character who is angry yet supressing that emotion because of the content or environment.

Comments on Expressions

Though these are just primary images showing some basic expressions a few issues have risen. 
  • These expressions are acted therefore inacurate of 'real emotion'
  • Front view is only covered, theres no reference point for any movement
  • The actual movement is not recorded
Solution

A possible way to combat this is to film the actor from a slight angle or else work with a mirror to beable to refer to my own expressions.

Expressions








Eat3D Mudbox Head Sculpting Part 1 of 2

Friday 22 October 2010

Tangled - Official Trailer 2



What I like about Disney's new animation Tangled (2010) is that the 'shine' elements been reduced giving it a matt quality.  Something I'd like to replicate in my animation

Monday 18 October 2010

Facial Expressions: Plan of Action

Over the next week I plan on developing a catalog of facial expressions, breaking them down into groups then determine the muscles required to form them.

Along side this I shall be building a facial structure in Mudbox that shall be animated next week.

Targets:
To create catalog by the end of the week
Start building face in Mudbox

Saturday 16 October 2010

Medical Books Referenced

To understand the movements and constuction of muscles in the face I have been studying medical journals and books.

What these have indicated is that muscles have an origin and insertion, a basic beginning and end point. There are essentially 43 muscles in the face, all of which need to be considered when animating.

Jarmey, C. (2003) The Concise Book of Muscles. 2nd ed. Chichester, Lotus Publishing
  • Illustrated medical book showing all muscles, particularly useful for the face, neck and head.
Rohn, Yokochi and Lutjen-Drecoll. (2006) Color Atlas of Anatomy, A photographic Study of the Human Body. 6th ed. Kanagawa, IGAKU-SHOIN Medical Publishers
  • Photographs of various human forms.  What's good about this book is that thoughabit morbid it's a reminder that the human form is made of flesh and organic materials.  Textures and physical composites must be considered.

Thursday 14 October 2010

Jim Carrey - Part 3

Jim Carrey - Part 2

Jim Carrey

Face Model

http://www.secondpicture.com/tutorials/3d/completing_the_3d_model_of_the_face_in_3ds_max.html

Kolja Kahler, Dissertation

Dissertation written 17.12.2003, A Head Model with Anatomical Structure for Facial Modeling and Animation by Kolja Kahler

http://www.gamecareerguide.com/features/218/doctoral_thesis_a_head_model_with_.php

Current Aim

The current aim of this blog is to determine if there is any face muscle template software available to game designers and animators.  If not, is there a market for it and would it be beneficial to the industry?